I’ve started writing a Minesweeper app. I finished the basic logic to generate a grid — next up I’ll be doing click handling and styling it.
I’m building this myself because I have some ideas for improving/enhancing the game I’d like to try out. The thing that annoys me the most about minesweeper is that it’s not always solvable. In fact, I’d estimate at least 80% of the time in Advanced, you encounter a situation where you cannot logically deduce which cell is safe. You are forced to make one of a set of guesses, and you must analyze which guess will be wrong least often, and/or which guess will most likely provide useful information if it turns out to be a safe cell.
I’m interested in testing out alternate grid generation algorithms, ideally landing on one that guarantees sweepability.
Also, I have a few social play ideas I’d like to try out eventually.